Product Customization Tools
Master the tools that power your product configuration experience. From editing materials to generating AI renders, these editors give you full control over how your products look and behave.
What are Product Customization Tools?
Product Customization Tools are the specialized editors you use to build, configure, and enhance your 3D product experiences. Each tool serves a specific purpose in the creation workflow, from defining what customers can customize to fine-tuning visual details.
These tools transform your raw 3D assets into interactive, configurable products that customers can personalize.
Available Tools
Product Editor
The Product Editor is where you define the configuration structure — what customers can customize, how options are organized, and what choices are available.
Use it for:
- Creating categories, attributes, and options
- Organizing the configuration menu
- Setting defaults and selection rules
- Linking options to 3D model parts
Material Editor
Create and manage materials that define surface appearance — colors, textures, finishes, and physical properties.
Use it for:
- Defining color options
- Creating realistic surface finishes (metal, fabric, leather, etc.)
- Managing material libraries
- Setting PBR properties (roughness, metalness)
Texture Editor
Upload, optimize, and manage texture images used in your materials and 3D models.
Use it for:
- Uploading texture files
- Compressing images for web performance
- Organizing texture libraries
- Preparing normal maps, roughness maps, etc.
Typical Workflow
- Product Editor — Define what customers can customize (options structure)
- Material Editor — Create materials for color/finish options
- Texture Editor — Upload and optimize any custom textures
- 3D Editor (in Design Process) — Link options to visual changes
- AI Photo Studio — Generate marketing renders (optional)
Best Practices
- Start with the Product Editor — define your structure before visual details
- Keep materials organized — use clear naming and group by product line
- Optimize textures early — compress images to maintain performance
- Test frequently — preview your configurator after each major change
- Use AI renders strategically — great for marketing, not a replacement for real configurator testing
Common Use Cases
Simple product (e.g., furniture)
- Product Editor: Define color and material options
- Material Editor: Create fabric and finish choices
- AI Photo Studio: Generate lifestyle shots in different environments
Complex product (e.g., vehicle)
- Product Editor: Organize packages, trim levels, colors, wheels
- Material Editor: Create paint colors, interior materials
- Texture Editor: Upload carbon fiber, leather textures
- AI Photo Studio: Generate showroom and outdoor lifestyle renders
Tips
- You don’t need to use every tool for every product — use what makes sense
- Material and Texture Editors work together (textures are used within materials)
- AI Photo Studio is separate from the live configurator — it generates static images
- Preview your changes in the actual configurator to ensure everything works correctly
Product Editor
Configure product attributes, pricing, and presentation using the Product Editor interface.
Material Editor
Configure material properties for rendering in 3D scenes with the Material Editor.
Texture Editor
Edit textures by configuring mapping, scaling, rotation, and filtering properties in real-time.