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Design processVisual Effects

Visual Effects

Overview

Visual Effects help your scene feel more “alive”: animated water, a gentle floating motion, and a procedural sky.

A good rule: turn on an effect only if you can clearly see the improvement in the first few seconds.


Location

Open 3D Editor → Scene → Visual Effects.

  1. Pick an option in Effects.
  2. Turn Enabled on (or use the effect-specific toggle).


When to use

  • Water and Float: used only for boat configurators.
  • Sky: great when you want an outdoor/daylight mood without setting up an HDRI.

If an effect doesn’t add value, keep it off — a clean scene often looks more premium.


Effect: Water

Adds an animated water surface.

Enable

  1. Select Effects → water.
  2. Turn Enabled on.

Key settings

  • Speed — how fast the water moves.
  • Height — the water level.
  • Distortion Scale — wave strength.
  • Resolution — quality (higher = cleaner, heavier).
  • Water Color — base color.

Quick tip: start with Distortion Scale. Small changes here often give the biggest improvement.


Effect: Float

Adds a gentle hover motion.

Enable

  1. Select Effects → float.
  2. Turn Float Enabled on.

Key settings

  • Float Speed — motion speed.
  • Rotation Intensity — how much rotation is applied.

Tip: subtle motion feels premium. If the product starts looking “toy-like”, lower Rotation Intensity.


Effect: Sky

Adds a procedural sky.

Enable

  1. Select Effects → sky.
  2. Turn Sky Enabled on.

Key settings

  • Turbidity — haze/dust in the air.
  • Rayleigh — how blue/clean the sky looks.
  • Mie Coefficient — haze strength (affects contrast).
  • Mie Directional G — haze concentrated toward the sun.
  • Inclination — currently has no effect in Amaspace (use Sun Direction).
  • Sun Direction — sun direction values (X/Y/Z).

Quick tip: set the sun with Sun Direction (X/Y/Z), then tweak Turbidity + Rayleigh.


Best practices

  • Change one setting at a time.
  • For fixing performance issues, start by lowering Resolution (for Water).
  • Avoid stacking multiple effects unless you really need them.
  • Before publishing, do a quick check on a weaker device profile.

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