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Getting StartedUnderstanding Amaspace

Understanding Amaspace

Amaspace is a platform to build, configure, and publish real-time 3D/AR product experiences. Think Catalog + Assets + Editors + Integrations + Publish.


The mental model

Amaspace has 5 core parts:

  1. Catalog (Products)
  2. Assets (3D files + materials)
  3. Editors (how it looks/behaves)
  4. Integrations (where it lives)
  5. Publish + Analytics (how it performs)

If you remember one thing: Products reference Assets. Editors control how Products behave. Integrations deliver it to your storefront.


Key objects

Product

A product is the unit you publish. It includes:

  • The base 3D model (and/or linked assets)
  • Configuration options (what customers can change)
  • Scene/layout settings (how it’s presented)
  • Publish state (draft vs live)

Assets

Assets are everything used to render your product:

  • 3D models (GLB/GLTF)
  • Textures / materials
  • Swappable parts / accessories (if your configurator supports part swapping)

Rule: Clean assets = fewer bugs. Most “configurator issues” are asset issues.

Options

Amaspace configuration is usually structured like:

  • Categories → group options (like folders)
  • Attributes → what can be customized (Color, Engine, Package)
  • Options / PCOs → the actual clickable choices (Red, V8, Sport Package)

Outcome: Options must be linked to a real change in the 3D model (material change, visibility toggle, part swap, etc.).

Editors

Editors are where you turn a product + assets into a shippable experience.

Typically:

  • Product Editor — organizes options and what the customer sees in the UI
  • 3D Editor — camera, lighting/environment, scene-level 3D presentation
  • Scene / Layout — layout and UI placement (how panels/controls appear)
  • Logic / Annotations — interactive behavior and overlays (if enabled)

If an option exists but doesn’t change anything visually, it’s not “configured yet”.

Integrations

Integrations are how you deliver the experience:

  • Shopify / WooCommerce (storefront connection)
  • Embed (custom website)
  • Webhooks (send configured selections to external systems)

Publish

Publishing is the moment your product becomes usable by customers.

  • Draft = internal testing
  • Published = live (or ready to embed/integrate)

Analytics + Orders

  • Analytics tells you usage and engagement (views, interactions, etc.)
  • Orders capture what customers configured/bought (if your setup supports it)

Theme Editor

Theme Editor controls the look and feel of the configurator UI:

  • Layout constraints (max width, spacing)
  • Typography
  • Colors
  • Buttons
  • Corner radius / UI styling

Profile / Subscription / API

This is account-level:

  • Your personal profile + company settings
  • Subscription plan and billing
  • API panel (if available)

How the workflow usually goes

Build

  1. Create Product
  2. Upload/attach Assets
  3. Create Options
  4. Link options → 3D changes
  5. Set up scene/camera

Ship

  1. Preview + test
  2. Publish
  3. Integrate (Shopify/Woo/Embed)

Improve

  1. Watch analytics
  2. Iterate assets/options/scene

Best practices (keep it simple)

  • Start with one product and 3–5 options. Don’t boil the ocean.
  • Name things like customers understand (not internal 3D filenames).
  • Keep options predictable: one choice per attribute unless you need multi-select.
  • Optimize assets early: performance is a feature, not a nice-to-have.
  • Treat Preview as QA: if it’s weird in Preview, it’ll be worse on storefront.

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