Post Processing
Post Processing helps your configurator look more “photo-ready” — softer highlights, cleaner edges, and a bit more mood. We don’t use it in every scene, because too many effects can slow things down. The best results usually come from one or two subtle effects, not a full stack.
Location
Open 3D Editor → Scene → Post Processing.

How it works
- Pick an effect in Post Effects.
- Turn Enabled on.
- (Optional) Turn on Enabled on Mobile if you need it on phones.
- Keep it subtle with Opacity.
- Use Reset if the look goes in the wrong direction.
Before you start
Bloom affects only selected objects
Bloom is applied only to objects that are marked for it.
To include an object in Bloom:
- Open the object’s Object panel.
- Turn on Select by Bloom.
If Bloom looks like it does nothing, check this first.
Tone mapping: control it in one place
Amaspace has tone mapping in two places:
- Scene settings (Tone Mapping + Exposure) — active by default.
- Post Processing → tone_mapping — an optional override.
To avoid confusing results, use one approach:
- Keep tone mapping in Scene settings (optimal), or
- Enable tone_mapping in Post Processing and adjust it there.
Effects
1) Bloom
Adds a soft glow to bright highlights. Great for small “premium” accents.
Use it for:
- metal edges, glossy paint, bright LEDs
- a slightly more “studio” look
Key settings:
- Intensity: glow strength
- Luminance Threshold: what counts as “bright enough” to glow
- Radius: how wide the glow spreads
- Opacity: overall amount
Tip: If the image starts looking foggy, lower Intensity or raise Threshold.
2) Noise
Adds a tiny film-like grain. Useful to make gradients look smoother and less “perfect”.
Key setting:
- Opacity: grain amount
Tip: This effect should be barely noticeable.
3) DOF (Depth of Field)
Blurs foreground/background to push attention to the product.
Use it for:
- hero shots where the camera is stable
- scenes where the product should “pop” from the background
Key settings:
- Bokeh Scale: blur strength
- Resolution Scale: quality vs performance
- Opacity: overall amount
Tip: DOF is easy to overdo. If users notice the blur more than the product, it’s too strong.
4) Chromatic Aberration
Adds slight color separation at the edges (lens-style effect).
Use it for:
- stylized scenes only
Key settings:
- Offset (X/Y): strength
- Radial Modulation: pushes it toward screen edges
- Opacity: overall amount
Tip: Keep it extremely subtle, or skip it.
5) Brightness / Contrast
Simple overall correction for the full image.
Use it for:
- quick fixes when the scene feels flat or too dark
Key settings:
- Brightness
- Contrast
- Opacity
Tip: Small adjustments go a long way.
6) SMAA
Reduces jagged edges (anti-aliasing).
Use it for:
- cleaner silhouettes and thin details
Key setting:
- Opacity
Tip: If you enable it on mobile, test performance on a weaker phone.
7) Tone Mapping
A more “camera-like” exposure and highlight behavior.
Use it for:
- scenes where highlights feel harsh
- scenes that look washed out or inconsistent between environments
Key settings (keep it simple):
- Opacity
- Middle Grey / White Point (overall exposure feel)
Important: Don’t tune tone mapping in both places. If you use this effect, treat it as your main tone mapping control.
8) SSAO
Adds subtle contact darkening in corners and tight gaps, giving more depth.
Use it for:
- products with lots of small shapes and overlaps
Key settings:
- Intensity: strength
- Radius: size/spread
- Samples: quality vs performance
Tip: SSAO can be expensive. If performance drops, disable it first.
9) Hue / Saturation
Basic color grading.
Use it for:
- matching a brand mood
- slight color corrections
Key settings:
- Hue
- Saturation
- Opacity
Tip: Keep it subtle so materials still look realistic.
10) Vignette
Darkens edges to keep attention on the product.
Use it for:
- a simple “photography” feel with minimal effort
Key settings:
- Darkness
- Offset
- Opacity
Tip: A tiny vignette often looks better than a strong one.
Practical recommendations
- Start with one effect and keep it subtle.
- If you need more, add one more — then stop and evaluate.
- For mobile, enable effects only when you’ve tested performance.
- Heavy hitters: DOF and SSAO (use carefully).
- If Bloom is enabled but you see nothing, check Select by Bloom on the object.