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Design processPost Processing

Post Processing

Post Processing helps your configurator look more “photo-ready” — softer highlights, cleaner edges, and a bit more mood. We don’t use it in every scene, because too many effects can slow things down. The best results usually come from one or two subtle effects, not a full stack.

Location

Open 3D Editor → Scene → Post Processing.

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How it works

  1. Pick an effect in Post Effects.
  2. Turn Enabled on.
  3. (Optional) Turn on Enabled on Mobile if you need it on phones.
  4. Keep it subtle with Opacity.
  5. Use Reset if the look goes in the wrong direction.

Before you start

Tone mapping: control it in one place

Amaspace has tone mapping in two places:

  • Scene settings (Tone Mapping + Exposure) — active by default.
  • Post Processing → tone_mapping — an optional override.

To avoid confusing results, use one approach:

  • Keep tone mapping in Scene settings (optimal), or
  • Enable tone_mapping in Post Processing and adjust it there.

Effects

About Blend Function

Many effects include Blend Function. It controls how the effect is mixed into the final image.

  • Keep NORMAL for a clean, realistic look.
  • Use other modes only when you want a stylized result — some modes can make the product harder to read (or show little to no improvement).

1) Bloom

Adds a soft glow to the brightest parts of the image. Great for small “premium” accents.

The main control is Luminance Threshold:

  • Higher Threshold → glow stays only on strong highlights (clean and controlled)
  • Lower Threshold → more areas start glowing (easy to overdo)

Bloom can be triggered by:

  • Emissive materials (LEDs, screens) — the most predictable way
  • Strong reflections/highlights from lights or environment maps on glossy/metal surfaces

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Key settings:

  • Luminance Threshold — what counts as “bright enough” (main control)
  • Luminance Smoothing — softens the edge around the threshold
  • Intensity — glow strength
  • Radius — glow spread/softness
  • Kernel Size — softness/quality (higher can cost more)
  • Resolution Scale — quality vs performance
  • Mipmap Blur — smoother bloom (can cost more)
  • Opacity — overall amount

Tip: If the scene starts looking foggy, raise Threshold first.


2) Noise

Adds subtle grain. Useful to hide banding and make gradients feel smoother.

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Key settings:

  • Opacity — grain amount
  • Blend Function — how the grain mixes with the image

To avoid a “dirty” look, keep it subtle and pick a simple blend mode.

Tip: If the grain becomes too visible, lower Opacity before changing blend modes.


3) DOF (Depth of Field)

Blurs foreground/background to push attention to the product.

Use it for:

  • hero shots where the camera is stable
  • scenes where the product should “pop” from the background

Key settings:

  • Bokeh Scale: blur strength
  • Resolution Scale: quality vs performance
  • Opacity: overall amount

Tip: DOF is easy to overdo. If users notice the blur more than the product, it’s too strong.


4) Chromatic Aberration

Adds slight color separation near edges (stylized lens effect).

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Key settings:

  • Offset (X/Y) — strength and direction of the color split
  • Radial Modulation — pushes the effect toward screen edges
  • Modulation Offset — adjusts where the radial effect starts
  • Blend Function — how the effect mixes with the image

Tip: Use this only for stylized scenes. If you can clearly notice the colors, it’s probably too strong.


5) Brightness / Contrast

Quick overall image adjustment.

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Key settings:

  • Brightness
  • Contrast
  • Opacity
  • Blend Function — how the adjustment mixes with the image

Tip: Small changes go a long way. If the image starts looking “crushed” or overly dramatic, reduce Contrast first. For most cases we leave it off and work mostly with materials and lighting.


6) SMAA

Reduces jagged edges (anti-aliasing).

Use it for:

  • cleaner silhouettes and thin details

Key setting:

  • Opacity

Tip: If you enable it on mobile, test performance on a weaker phone.


7) Tone Mapping

A more “camera-like” exposure and highlight behavior.

Use it for:

  • scenes where highlights feel harsh
  • scenes that look washed out or inconsistent between environments

Key settings (keep it simple):

  • Opacity
  • Middle Grey / White Point (overall exposure feel)

Important: Don’t tune tone mapping in both places. If you use this effect, treat it as your main tone mapping control.


8) SSAO

Adds subtle contact darkening in corners and tight gaps, giving more depth.

Use it for:

  • products with lots of small shapes and overlaps

Key settings:

  • Intensity: strength
  • Radius: size/spread
  • Samples: quality vs performance

Tip: SSAO can be expensive. If performance drops, disable it first.


9) Hue / Saturation

Basic color grading.

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Use it for:

  • matching a brand mood
  • slight color corrections

Key settings:

  • Hue
  • Saturation
  • Opacity

Tip: Keep it subtle so materials still look realistic.


10) Vignette

Darkens edges to keep attention on the product.

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Use it for:

  • a simple “photography” feel with minimal effort

Key settings:

  • Darkness
  • Offset
  • Opacity

Tip: A tiny vignette often looks better than a strong one.


Practical recommendations

  • Start with one effect and keep it subtle.
  • If you need more, add one more — then stop and evaluate.
  • For mobile, enable effects only when you’ve tested performance.
  • Heavy hitters: DOF and SSAO (use carefully).
  • If Bloom is enabled but you see nothing, check Select by Bloom on the object.
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