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Getting StartedQuick Start

Quick Start

Create your first Amaspace product, add a few configuration options, preview it, then publish and share it on your site.

You’ll do: Product → Assets → Options (Attributes/PCOs) → Scene → Preview → Publish → Embed/Integrate


Before you start

  • You need at least one 3D model for your product (GLB/GLTF recommended). If you don’t have one yet and just want to test Amaspace - feel free to use one of our sample models:

    • Example 1
    • Example 2
    • Example 3
  • If you plan to go live on a store, decide your path:

    • Shopify/WooCommerce integration
    • Custom site embed (script/snippet)

1) Create a Product

Create a new product and upload your base 3D model. This model becomes the foundation of your configurator. oai_citation:1‡Amaspace 

Tip: Use a clear naming convention: Brand / Model / Version (ex: AquaCraft / 22FT / v1).

Create product (ADD_IMAGE_LINK_OR_DROP_IMAGE_HERE)


2) Upload supporting Assets (optional but common)

If your configurator needs swappable parts (engines, accessories, materials), upload them in Assets.

Amaspace may prompt for compression/optimization settings to keep web performance fast (including texture optimization). oai_citation:2‡Amaspace 

Upload assets (ADD_IMAGE_LINK_OR_DROP_IMAGE_HERE)


3) Add configuration options (Categories → Attributes → PCOs)

In the Product Editor, structure options like this: oai_citation:3‡Amaspace 

  • Categories = folders that group related features
  • Attributes = what can be customized (color, engine type, package)
  • PCOs (Product Customization Options) = the actual choices customers click

You’ll typically create:

  • One category for Core options (ex: Engine / Package)
  • One category for Colors / Materials

Amaspace uses a tree structure for options, and a “part picker” style workflow to link options to specific model parts. oai_citation:4‡Amaspace 

Options structure (ADD_IMAGE_LINK_OR_DROP_IMAGE_HERE)


Now make options actually change something:

Swap parts (example: engine/accessory)

If your base model includes a static part that should be controlled by an option, hide that base part in the 3D Editor and let the option control visibility/swapping.

Change colors/materials

Upload/select materials, then link them to the correct mesh/part so users can change color regions independently.

Link parts/materials (ADD_IMAGE_LINK_OR_DROP_IMAGE_HERE)


5) Set up the scene (3D Editor)

The 3D Editor is where you control the “showroom” experience: initial camera, environment/lighting, and other scene settings.

At minimum, set:

  • Configurator camera (the first view users see)
  • Environment/lighting (keep it simple for your first publish)

3D editor scene setup (ADD_IMAGE_LINK_OR_DROP_IMAGE_HERE)


6) Preview and test

Use Preview to validate:

  • Options toggle correctly (single vs multiple selections)
  • Swapped parts show/hide as expected
  • Colors update consistently
  • Defaults look good

If colors/materials behave oddly, confirm your default material settings are clean and consistent.

Preview mode testing (ADD_IMAGE_LINK_OR_DROP_IMAGE_HERE)


7) Publish and share

Once it looks right:

  • Publish the product
  • Share via your preferred channel:
    • Shopify/WooCommerce integration
    • Custom embed
    • Share link

(ADD_IMAGE_LINK_OR_DROP_IMAGE_HERE)


Optional: AR + PDF quote (if enabled)

Some experiences benefit from “sales tools”:

  • PDF quote/export: users can export a summary of selections and pricing for sharing.
  • AR preview: users can view their configured product in real scale on mobile.

Common issues

  • Option doesn’t change anything — confirm it’s linked to the right part/material in the model.
  • Wrong default visible part — hide base parts that conflict with swap options.
  • Materials look inconsistent — reset or standardize default material properties.
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