Materials
Materials define how surfaces look in your 3D configurator — colors, textures, shine, and finish. They’re what make a product look like plastic, metal, fabric, or wood.
What are Materials?
Materials control the visual appearance of your 3D model’s surfaces. They define:
- Color — base color or texture
- Finish — glossy, matte, metallic, or rough
- Texture — surface patterns like fabric weave or wood grain
- Physical properties — how light interacts with the surface
Think of materials as the “paint and finish” layer of your 3D product.
Why Materials matter
Good materials make the difference between a 3D model that looks realistic and one that looks like a video game. They affect:
- Realism — accurate materials make products look trustworthy
- Customer confidence — realistic previews reduce purchase hesitation
- Brand perception — professional materials reflect quality
Material types
Basic Materials
Simple materials with solid colors or basic textures. Best for:
- Getting started quickly
- Products with simple finishes
- Testing and prototyping
Advanced Materials
Complex materials with multiple texture maps and physical properties. Best for:
- Premium products requiring photorealism
- Complex surfaces (leather, carbon fiber, brushed metal)
- Products where material quality is a key selling point
Quick tips
- Start with basic materials and upgrade to advanced only if needed
- Use consistent naming (e.g., “Midnight Blue Metallic” not “Material_43”)
- Test lighting — materials look different under different lighting
- Optimize textures — compress images for faster loading
Next steps
- Basic Materials — learn to create simple, solid materials
- Advanced Materials — explore PBR textures and complex surfaces
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