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Materials

Materials define how surfaces look in your 3D configurator — colors, textures, shine, and finish. They’re what make a product look like plastic, metal, fabric, or wood.


What are Materials?

Materials control the visual appearance of your 3D model’s surfaces. They define:

  • Color — base color or texture
  • Finish — glossy, matte, metallic, or rough
  • Texture — surface patterns like fabric weave or wood grain
  • Physical properties — how light interacts with the surface

Think of materials as the “paint and finish” layer of your 3D product.


Why Materials matter

Good materials make the difference between a 3D model that looks realistic and one that looks like a video game. They affect:

  • Realism — accurate materials make products look trustworthy
  • Customer confidence — realistic previews reduce purchase hesitation
  • Brand perception — professional materials reflect quality

Material types

Basic Materials

Simple materials with solid colors or basic textures. Best for:

  • Getting started quickly
  • Products with simple finishes
  • Testing and prototyping

Advanced Materials

Complex materials with multiple texture maps and physical properties. Best for:

  • Premium products requiring photorealism
  • Complex surfaces (leather, carbon fiber, brushed metal)
  • Products where material quality is a key selling point

Quick tips

  • Start with basic materials and upgrade to advanced only if needed
  • Use consistent naming (e.g., “Midnight Blue Metallic” not “Material_43”)
  • Test lighting — materials look different under different lighting
  • Optimize textures — compress images for faster loading

Next steps

  • Basic Materials — learn to create simple, solid materials
  • Advanced Materials — explore PBR textures and complex surfaces
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